Content

Showreel 2014


Showreel of professional and personal projects

Responsible for: most of the modeling, and all lighting, texturing, rigging and animation
Maya | Mental Ray | V-Ray | After Effects | Photoshop




Smirnoff Double Black


Alter Ego Post: Smirnoff Double Black

CG spot to introduce Smirnoff's new Double Black vodka. The goal was realism through mimicking the subtleties and different materials in the actual bottle.

Responsible for: texturing, lighting and rendering of product shots
Maya | V-ray








Maya and V-Ray.

Liquid Simulation


Maya Bifrost liquid simulation test

Responsible for: water simulation, texturing, lighting, matte painting and compositing
Maya | Mental Ray | After Effects | Photoshop



Breakdown time

Tim Horton's 50th




Alter Ego Post: Tim Horton's 50th Anniversary

Recreation of Tim Horton's first store in Oakville, Ontario. Since the building had been torn down, I used photo references from the 1960s to base the CG model on the original structure.

Responsible for: modeling, texturing, lighting and camera tracking of store
Maya | MatchMover | Mental ray



Godfather Death


Synopsis: Once upon a time, there was a young doctor whose godfather was Death...

My undergrad film at Concordia University. I watched Ben Hibon's Tale of Three Brothers and was transfixed by the aesthetics of shadow puppetry through a 3D world. It inspired me to pursue this project, and I hope you enjoy the film as much as I had making it.

Responsible for: all visual elements, including preproduction, modeling, rigging, animation, cloth simulation and compositing
Maya | Mudbox | Mental Ray | After Effects | Photoshop

Air Canada enRoute Film Festival 2013, Best Animation
TIFF 2013, Top 10 student films in Canada
TIFF Film Circuit 2014
Fantasia Film Festival 2013
Amsterdam Imagine Film Festival 2014
NSI Short Film Festival 2014
Cornwall Film Festival 2013
CFF Honorable Mention 2013

Darknet


Alter Ego Post: Darknet (TV)

Millipede bug for an episode of Darknet, an urban-horror anthology series

Responsible for: modeling, texturing, rigging, animation, lighting and compositing of bug
Maya | Mental Ray | After Effects



Lighting breakdowns

Lanterns


I've always loved Chinese lanterns, which inspired this little simulation project.

Responsible for: all elements, including crowd and particles simulation, modeling, texturing, lighting and matte painting
Maya | Golaem Crowd | Mental Ray | After Effects | Photoshop



Game Animation




Gallery


Matte Painting + Breakdowns


Speed Painting - Photoshop


Four Seasons - Photoshop


Speed Painting - Photoshop


Icarus - Photoshop


Speed Painting - Photoshop


Geisha - Photoshop


Cat Eyes - Photoshop


Yazoo - Photoshop


Sesshoumaru - Photoshop


Final Fantasy VII - Photoshop