Digital Emily

July 2017

During a little reprieve at work, I decided to play around with RenderMan. I especially wanted to try the new path-tracing sss model that shipped with RIS 21.5.

Digital Emily is a human scan project created by members of the Digital Human League. They have provided an archive of the scanned models and texture assets online. I used the Emily head model and textures to attempt a look dev in RenderMan.

Comparison of the Burley-Normalized sss model with the new non-exponential path tracing. The path tracing method retains more detail sharpness, most evident around the eyes and mouth. The skin looks less gummy overall, which is a problem I've always struggled with in the past. I can't wait to experiment more in the future.

RenderMan | Maya